OK, this is were I explain gravity within this theory of everything.  Welcome to the world, the universe of one name, n0n.  The ability to be 2 instances at once, 1 infinite(the n's of opposing sides), and 2 its finite reduction to 0(the nullifying of opposites).   If you haven't noticed this theory combines the act of  reduction as the direct opposite to the Fibonacci sequence, and in reality is the same exact thing(currently not accepted as I'm the first to say this, but the evidence can be proved by looking at how to get each as an opposite, if reduction is reversed ,there might be loss of data, but the end result is always the same, phi, the golden ratio.  

phi is                    (tb = b | b = a | a = a + tb | ta = a | tb = b)
reduction  is          (C = INT(a / b)| a = a - (b * C) | ta = a | a = b | b = ta | ta = a|  tb = b)
note: this is programing,  not calculus.   | separates instructions.   when an =  is shown it is passing the value of the right side to the area of memory by said name ( variable ) to the left.

Only by the mathematics of programing can a universe be recreated, because it is the complete set of mathematical laws from calculus, that  gave birth to programing  (if the language is written right).  Our brains are a computer, and you can program it, or reprogram it any way you want, if you got the will power to do so.   You can program calculus but to put a program into calculus can seem to be impossible.   Lets see someone equate a sports video game into calculus with all the different outcomes.  With quantum it might be passable, but who would need to equate every possible outcome of playing whatever game your playing.   Life is not a game, one life, one mind, one entanglement that is all our consciousness, combined  (jumping around again but so what, thats the quantum aspect of mind for you).

Back to explaining gravity within n0n theory.   I like that name, this theory from now on shall be called that, n0n theory (the most abstract idea ever conceived, the materializing of the un-material).



fig 1.1 and fig 1.2 are inter related and I will explain how.  P in fig 1.1 is the  3d image in fig 1.2.  R in fig 1.1 is  the 2d image in fig 1.2.    Multiple 1d points must be drawn in order to get this to work, as the first 1d line will never move as it replaces a point in uniform space (although it does move relative to is position of the 2d images position), I'll explain later.   When the rotation of  P , R rotates to intersecting points of P.   But how do we get R from P in the first place.   This is were we get some difficult mathematics, for the average reader don't read too much into it as you already know how this works, you just don't yet realize within your consciousness memory what it is.  The reason I can say this is because we all can draw a line and pretend its a point of light, like a small flashlight  (If you have seen a picture of a camera overexpose a  single frame with a  light that has been waved around ).   This creates a path that is absolutely defined by the next mathematical or programing, instructions over whatever we define as time, or better time as a single act of frame (overexposure).   If we tried to do that with a video camera you get inconsistent motion of you waving your arm, it becomes  digitalized and jumps around with loss of real movement when between the frames.   That is a limit of how definite we want to measure.   To redraw this streak of continuous light you need 3 dimensions, not time.  Time is an illusion of the mind, besides our minds move so slowly to the rest of true energy states we could never experience the true fluctuations of time, from simply waking for example, to keep up with actual acute time.  As time is moving faster for some things and slower to some things, and if we move just a little everything about time around you becomes mixed, so we have defined  devises to keep track of it for us, whether it be the sun , or a clock.


tx = X
ty = Y
tz = Z

  Take the overexposed image with path of the waved light,  it has many points that can be defined as X,Y,Z  traced to perfect accuracy (thank you fractals).     tx, ty, tz  are, you guessed it temporary variables of the same  X,Y, Z but only after this is run through once so tx,ty,tz   becomes defined as something other then the starting point.  Which in this case would be to move to the next point of  changed direction.  This works beautifully with fractals as you can trace the path of the light and become ever more accurate.    Fractals form coastlines, mountains to dna, plants , us,  and the first 3d explosive fractal  n0n theory .  Getting more accurate as to produce a fractal is not what I'm going for here.   n0n theory is at the ultimate tiny point so every length in n0n theory is a direct result of pure logical design and cannot be broken down any further.  But it can be expanded upon and that expansion is webbed and completely interconnected.  

I took the division out of n0n theory , kept the frame work and made only one value to be drawn upon (with no value to be drawn upon produces 1 point of infinite dimension no expansion) and  what occurs is true space, absolutely uniform expansion and infinite dimensional space(note naturally it would meet the latter requirement but as computers are still very slow its finite, as I want to do otherthings with my computer thank you).   All points are connected under the same concept of one like distance from each other point (remember there is only one, zero)  this is the uniformity of space (a big square).   Reinsert the division for value and drawing multiple points via, line from the above programing code would look something like ,what we would observe as the trace of the path of light over the over exposed image, fig1.2's 3d image or P of  fig1.1 .    We can draw a line from one point to another point by :  line x2,y2, tx2,ty2 , now this draws the 3d image in fig1.2.   There is a second plot and this is were I wish to focus the rest of this writing to,  as it is the place were gravity exists.  The second plot is  : line x2,z2, tx2,tz2  , and it draws the 2d image of fig1.2 and is R in fig1.1. 

The fz, fx, fy  ,in the below picture of code below ,  are rotations upon each of the 3 axis of xyz .   In fig1.2 the 3d image acts differently then the 2d image when  rotations are applied (I will have to state why rotations are necessary).  They both turn equally, but the illusionary dimension is very apparent in the 2d image,  its as if it hides depth into the curve the closer you get to the object .   If you rotate all 3 axis at once at the same rate the 2d image has a potential curve relative to its distance from the observer ie. the point of the camera or screen.   The closer the screen is to the object the greater the effect of bending  of the 2d image, and the greater the gravity affects would be.  ok I need a pic of this 2d curve.

 The above picture is the rotation of a 2d image without the screen being cleared every frame  so you can see the whole surface of the curve.  I think you should also know that  this curve wraps around the observer the closer you get to it untill you pass through it and it becomes reversed to the screen.  First lets look at how to make the shape of the curve on a 2 dimensional surface.  I took a peace of paper and tried to get it to warp smoothly into the shape of the 2d curve but ended up with folds, crumpling, and the shape didn't look at all like the smoothness of the curve.   I cut  to the center of the paper and tried again only to again become unable to create this curve (a cone came out if it nicely).   Then I grabbed a new sheet of paper and put a hole in it, and 'tada'  the shape comes out perfectly. Looking at the topology of space, cutting a hole in a flat plain of space is an impossibility,  it is but you must realize that this hole is never really cut out in n0n theory.  It is a pinch in the uniformity of space by the logic of 2 numbers being infinitely close together that produces the likeness that a hole exists.   Gravity  is really just converted from uniformity to transforming into logic.

The closer we get to this object, to the point of passing through, one point will always remain in front of  the screen.  This is the initial point were uniformity of space is pulled out creating a pinch so that the uniformity remains uniform with the advent of logic.   Every  wave has a point of gravity but usually we observe waves at such a great distance because of there enormous speed,  the source of the wave that its curve is impossible to measure unless you get many many curves amplifying to create larger curves ie. rocks,  planets, galaxies etc.  But waves without gravitational pull exist within this as well, because they are in part complimented by gravity, waves in water for example, or sound.

Here's a pic that shows that each level of division caused by reduction also has this curve 2d curve independently.  I had to put the distance so close as to almost error the program out .   Some times it errors some times it don't, depending on if  there is a division  by 0.   Which can occur if  the  2 yellow numbers in the picture below are directly opposite, like -31 and 31 would cause an error.   Other wise the image would invert and all motion becomes reversed, I'm pretty sure this is where we would define the difference between a  nuclear reaction, supernova, and black hole.